Further your education with Starfleet Academy

After years of wading through barely-tolerable Star Trek titles, Interplay has finally created a game that lives up to the Star Trek name. It looks good, sounds incredible and is a lot of fun to play.

The game lets players boldly go where every federation officer went before, through the doors of the famous Starfleet Academy. Classes are taught in full motion video by William Shatner, Walter Koenig and George Takei. Video clips in the cafeteria and other locations around campus give wanna-be captains time to interface with the inexperienced classmates assigned to their crew. Handling interpersonal conflicts early, by choosing the proper of three dialog choices, can really help out later. A great crew is no good if they are at each other’s throats.

But the real action takes place in the academy’s space flight simulator. Taking the captain’s chair lets players command over 20 missions of increasing difficulty in various Starfleet vessels. Some of the missions are taken right from the old television series, letting captains try things that James T. Kirk may not have thought about.

In space, everything looks real through the large Enterprise-like view screen. Your ship responds quickly as you maneuver it, although some of the larger craft are purposely made sluggish. The texture mapping on the ships you encounter is the best I’ve seen. You can even read the registration numbers off the sides of vessels you pass.

Although opening sequences don’t mean a lot these days, for Academy, its icing on the cake. Watching the old enterprise pull into space dock is better than anything you’ll see on televison. And the game has Dolby surround sound and a soundtrack written by original series musicians, so if you have good speakers – they’ll rock the house.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.
QUICK PRODUCT GiNFO
Star Trek: Starfleet Academy
Reviewed On
PC
Available For
Mac, PC
Difficulty
Hard

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